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🎯 Game Sensitivity Converter

Convert your DPI and in-game sensitivity into cm/360° — the physical mouse distance needed for a full turn — and match your aim feel across different games.

Yaw constants are empirical, community-maintained values, not official game values. FOV, scoped multipliers, and acceleration are excluded; validate after patches in-game.

cm/360°
Yaw constants (community measured) Source eDPI
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GUIDE

Learn more

01

What Is cm/360° and Why Gamers Use It to Match Sensitivity Across Games

cm/360° is the physical distance your mouse must travel across the desk to spin your in-game view a full 360 degrees. Because DPI and in-game sensitivity sliders use completely different scales from one game to the next, comparing the raw numbers tells you nothing about how a sensitivity actually feels. cm/360° sidesteps this by measuring the real-world hand movement, so it stays consistent no matter which game you're in. FPS players moving between CS2, Valorant, and Apex Legends use cm/360° to preserve the same muscle memory and aim feel across titles.

02

Why Sensitivity Conversion Is an Approximation, Not Exact Science

The yaw constants used here are mostly reverse-engineered by the community through careful mouse-movement measurement, not officially published by game developers. Patches can quietly change how a game processes raw mouse input, and factors like Windows mouse acceleration, polling rate, and DPI hardware tolerance can all nudge the real-world feel slightly away from the calculated cm/360°. Treat the converted value as a fast, close starting point rather than a guaranteed exact match, and use an aim trainer or a few practice sessions in-game to dial in the final feel.

Frequently asked questions

How do I find my mouse DPI?
Most gaming mice let you check the active DPI in the manufacturer's software (Logitech G HUB, Razer Synapse, etc.). Without software, start from the DPI printed on the mouse or its packaging, then fine-tune using in-game sensitivity.
Why does the same cm/360° feel different in different games?
Even at an identical cm/360°, differences in field of view (FOV), frame rate, mouse smoothing/acceleration settings, and character turn animations can change how sensitivity feels. This calculator matches pure rotational physics only — the final feel still needs to be verified in actual gameplay.
Should I use the same sensitivity number in every game?
No. Because each game has a different yaw constant, the same numeric sensitivity produces very different actual turn rates. Instead, use cm/360° as your baseline and set a different sensitivity number in each game to keep the same physical feel.
TRUST & SOURCES

Methodology and official sources

the game-sensitivity conversion explains its inputs, assumptions, and calculation scope.

Official status
Empirical community values; not official game data.
Effective date
Last reviewed

Method

It applies target sensitivity = source sensitivity × source yaw ÷ target yaw; eDPI = DPI × sensitivity to the entered values.

Worked example

CS2 2.5 at 800 DPI converts to Valorant 0.7857.

Limitations

  • Rates, rules, and individual circumstances can change the result.

Sources